Bokida offers a vast and peculiar environment that the
player is invited to explore.
Exploration revolves around the playful manipulation of a set of digital tools. These tools allow the player to generate structures made out of cubes, to precisely cut and sculpt these structures, and to push and blow up parts of them too. In interaction with the physics of the virtual world, the combined uses of the tools bring about some powerful emergent gameplay driven by the player's own motivations.
Bokida started out as the graduation project for our Game Design BSc at ICAN school in Paris, France.
Since last June, we've kept working on it as to be able to deliver a demo version featuring the prologue and first chapter of the would-be final game. We wish to submit this demo version of the game to as many upcoming competitions and events as possible and we are hoping to someday turn it into a full release.
We were keen on creating an experience where we'd allow the players to express their creativity and where they would feel free to apprehend and explore the open virtual world according to their own motivations. The intent is to create an experience almost sensual in nature through mechanics that combine eloquently in a virtual world within which the players are compelled to navigate.
We are a game collective, a group of people who work together to create videogames, and we come from France. The Rice Cooker Republic was proclaimed in 2012 by a group of three students at ICAN school, in Paris. Since, it has grown in size and broadened its horizons. Out biggest project to date is Bokida, which is still a work in progress.